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Though this is not fully supported, all maps should fully function as a four-team Deathmatch map. Assassins consist of Snipers.ĭeathmatch maps can be obtained by simply copying Half-Life Deathmatch maps to Team Fortress Classic's map folder. Bodyguards consist of Soldiers, Heavy Weapons Guys, and Medics. The VIP is the rarely used Civilian class. Currently, Hunted is the only official map released under this game mode. Scoring is based on if the Assassins eliminate the VIP or if the VIP escapes. The third team are the Assassins who attempt to eliminate the VIP.
#TEAM FORTRESS GAMEPLAY SERIES#
The second team is a series of Bodyguards that protect the VIP. Once the attacking team wins, the teams are then switched to allow the defending team to attempt to retake the four control points.Īssassination/Escort maps feature a three team style gameplay. This is also done by advancing a team flag. Other maps such as Avanti require the attackers to capture four control points, in order, within a single stage. If the attacking team fails to win any stage, the map is over. This is done by carrying a team flag to the capture point. Dustbowl requires the Blue team to capture a single control point on three separate stages to win the game. Control points captured by the Blue team are typically locked.Īttack/Defend maps can come in various styles. The Red team wins if it prevents the Blue team from capturing all control points before the timer expires. Control points may only be captured in a set order.
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The Blue team wins if it captures all of the Red team's control points. The Red team begins with all the control points taken. If a Spy acquires the flag while disguised, he will lose his disguise and can no longer change his disguise or feign death.Īttack/Defend maps play asymmetrically. The enemy cannot move or reset the flag themselves.
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Each time the flag is dropped, the timer is reset. During that time, the flag can be picked up as normal. If the flag carrier is killed or the flag is intentionally thrown/dropped, the flag will remain stationary for approximately 20 to 60 seconds, depending on the map.
#TEAM FORTRESS GAMEPLAY FULL#
After each successful capture, your team will be rewarded with ten points and the individual player will usually receive full health, ammo, and/or some grenades. While holding the enemy's flag, typically, the player must bring it to the location of their "capture zone" where they then must step onto a platform, usually indicated by the team's logo, in order to successfully capture it. To pick up the flag, the player must simply walk over the flag. On Standard Capture the Flag maps, both team's flags are typically located deep within their territory, usually in a symmetrical location from each other, in an area known as the "Flag Room". Official maps of this typology feature multiple common flags that are centrally located, as on Flagrun, or a Capture the Flag that takes place for each team entirely within the enemy base, as on Rock 2. Finally, there are Variant Capture the Flag maps that feature limitless possibilities. Football Capture the Flag features a common flag, or in most cases ball, that has to be pushed onto an enemy capture point. Reverse Capture the Flag maps involve taking a flag from your base and pushing it onto the enemy's capture point within the enemy base while attempting to prevent the enemy from achieving the same. There are several Capture the Flag variants available. The goal for both teams is to capture the enemy's flag until the point limit is reached or the time-limit expires while preventing their enemy from achieving the same. Standard Capture the Flag maps feature the Red and Blue team bases, each containing its own flag. The crevice looking over the blue base of Badlands (Classic).
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